Rules of Ultimate
IntroductionUltimate is a team sport played with a flying disc. It is played on a rectangular field with an end zone at each end. The objective of each team is to score a goal by having a player catch a pass in the end zone that they are attacking. A thrower may not run with the disc, but may pass the disc in any direction to any team-mate. Any time a pass is incomplete, a turnover occurs, and the other team shall establish possession and attempt to score in the opposite end zone. Games are typically played to 15 points or around 100 minutes, with shorter Beach & Indoor variations. Ultimate is self-officiated and non-contact. The Spirit of the Game guides how players officiate the game and conduct themselves on the field.
Many of these rules are general in nature and cover most situations, however some rules cover specific situations and override the general case.
Variations to the basic structure and rules may be used to accommodate special competitions, number of players, age of players or available space. Refer to the relevant Appendix for additional rules that apply at specific types of World Flying Disc Federation (WFDF) Events.
Download a PDF version of the Rules of Ultimate 2025-2028
Download a PDF version of the Appendix 2025-2028 v2, used at WFDF Ultimate Events
- Track changes from Appendix v1
Online HTML Rules of Ultimate 2025-2028
Download a PDF version of the Rules of Beach Ultimate 2025-2028
Additional rules resources are available on the Resources page.
